Database - Public Release
Latest Version Download
Database Public-Release v5-0-2 2024-04-08.zip
This release is primarily of the database program, and not the data. A set of data has been released as an example/starter, some items/areas are not included in this data set. Ascendere is not planning to release updates to the data file, it is up to individual users/organisations to update the data as they see fit.
How to Use
The program requires no installation and runs in the folder it is extracted.
There is a detailed readme.txt file included in the zip file with most of this included information on how to use it.
Initially you will be prompted for some information to configure the database, and some new/blank files will be created as needed.
There is an inbuilt "help" button at the top of the program which lists context sensitive help depending which view you are in (Equipment v.s. Character).
Adding New Items/Import Log Files
You can add your own items/information by importing mud log files by clicking "Import Log".
Log files are expected to be in plain text format without ANSI colour codes.
All item ID's in a log file are expected to have a blank line at the end of their ID to signify the end of the items.
You can either import a whole log or simply copy an item ID to your clipboard and use the "Import Clipboard" button to import it directly from there.
Editing Existing Items
When editing Data and putting in Mob names/ Areas here's some tips that Ascendere has used to maintain/update the data so far, feel free to use/create your own style for your data as you like.
Some tips for item Areas.
- Items that come from 1 area only, mark as that area.
- All OOG items are to be marked as area (Out Of Game).
- All items user created are to be marked as >Multiple Areas<
- All clan/created items are to be marked as the area where the vnums are (i.e. the clan HQ)
Some tips for Mob/Room names.
- Items that come from 1 mob are to show the single mob name, without a/the/an prefix.
- Items that are pops from single mobs are to show so "MobName (Pop, specifics i.e. % or class required)"
- Items that are Supplicated are to say so.
- Items that are made by a mob are to say "Make Item (Mob who makes it, what you have to do)"
- Items that are area pops are to say "Area Pop (Room Name, other info)
- Items that are reboot pops are to say "Reboot Pop (Room Name)
- Items that can come from 1/2/3 mobs are to list the mobs names "Mob1/Mob2/Mob3"
- Items that can come from more than 3 mobs are to say "Various Mobs"
- Items that are user created are to say "Created Item (Class)"
- Items that are made from connecting are to say "Connect Item (Pieces needed)"
- Items that are bought from shops are to say "MobName (Shop)"
- Anything else special not listed should basically be of the form... MobName (Special info)
RoD Equipment Database History
The RoD Equipment Database is a windows based program that is designed to help with the task of equipping characters and maintaining a database of all existing/previous RoD items.
- It was originally coded and maintained by Alexian prior to his mud departure in 2002.
- Baralis coded some changes up to version 3.6 but the source was unavailable and as such v3.9 onwards is based on the old 3.3 source + changes by Namsar.
- Versions prior to 3.9 are in public domain.
- Version 4.X are Ascendere only.
- Version 5.X and onwards is now public again, but with two modes "Organisation" and "Solo".
Database Modes
From version 5.0.0 onwards the database has transitioned from an Ascendere only program, to a program open for all the players of realms.
To facilitate this the program will now run in one of two modes, set during the initial running of the program. These two modes are "Solo" or "Organisation".
Solo Mode:
- For those who recall how Alexians database worked prior to v3.3 when Alexian stopped updating it, solo mode is identical to this.
- You can load up data files either manually or from other players, import/edit to your hearts content but all data will remain local to you only.
- To share your database with other users you would need to copy your RoD_Item.txt file and get them to either replace their own file entirely or "import" your database file to merge the data.
- Solo mode requires no internet connection or other configuration.
Organisation Mode:
- Organisation mode allows an organisation to setup a central repository where users can login and synchronise data easily between themselves.
- This mode has been built over the past 10 years and only used within Ascendere.
- To run in this mode an organisation will need to have access to an FTP server where they can configure a new user and set up some folders.
- Additional configuration options are required of the user to enable this mode as well.
- It is suggested that if any organisations would like to set this up for their own users that they reach out to Namsar for some assistance in this matter.
Note: Once the mode is set, you can not change it through the program and you will need to shutdown the program then manually remove the line "Mode=XXXXX" from the RoD_DB.ini file. Doing this will reset the mode back to default and let you choose again on next run of the program.
Version Release Notes
What's new in this version (5.0.2): ----------------------------------- - Added the unique flag to the detectable flags to be able to edit and added to the flags popup. - Adjusted scaling on the forms to keep consistent sizing between all form popups. - Resolved issue with D1 and D2 not correctly recording their maximum values when updating their ranges. - Added in the wedding ring "Twisted Chains of *****'s Heart" as an auto detected item to ignore when importing. - Resolved issue with the item "shirt of trollskin scale mail named '*****'s Conquest'" having 6 *'s instead of 5.
Legacy Version Information
Older additions (5.0.1): ----------------------------------- - Resolved issue with timestamps and colouring on spells/equipment sets. - Resolved issue when importing multiple files of it clearing the main window with each file. - Added in additional detectable timestamp formats for other timestamps (Derosa) - Added the ability for the importation of log files to automatically detect the mob name/area if one does not already exist. * This is achieved by looking for the player to personally loot the item from a mobs corpse, and then ID it. * Area detection works only if your prompt has the following format: #STATUS-<Geo Name|Area Name| * As an example: #STATUS-<N. Plains|Dragontail Glen| * If data is sourced from auction, it is noted in the Mob/Area field if the item has no other data in that field. * If you wish to ignore certain mobs/players corpses as possible sources of items you can add them into a file called "IgnoreList.txt" in the DB folder. + Set each name you wish to ignore on a new line, you can ignore capitalization i.e. IgnoreList.txt Namsar Nemser the street peddler the imprisoned thief The assassin - Added more descriptive comments on items if they are updated. * Items with an updated Mob field show "(*Updated M*)" * Items with an updated Area field show "(*Updated A*)" * Items with both an updated Mob and Area field show "(*Updated M+A*)" * All other updates show as "(*Updated*)" - Added additional validity checks around the weight/value fields in the database, as these usually created the "'' is not an integer" errors. - Updated the post importation window to give more statistics about the import. - Resolved issues with the new "%" added to item ID's which have "Affects damage of X by Y%." - Updated importing to add in the range of spell levels on wands/scrolls as well as the range of charges on wands. Older additions (5.0.0): ----------------------------------- - Removed hard coded Ascendere FTP / Password details. - Added additional configuration options for Solo mode, or Organisation mode. - Added configuration screen for Organisational leaders to assist setup of a new Organisation. - Added window size/position saving to registry. - Resolved issue with users adding in their own areas not saving correctly. - Resolved issue with Areas dropdown menu's not updating after new areas are added. - Resolved issue with layering filters not correctly working for the "Wanted list". - Resolved issue with oog/gloried weapons not showing the correct colour in the character/wanted tabs. - Resolved issue with set bonuses not applying correct anti's. - Resolved numerous itemfind issues by adding weight and value into item unique signature. - Rewrote how the character files are loaded/saved to make them more robust. * Character files are now always saved in alphabetical order. * Character names must be unique. * To edit a character name please click on "Name" in the top left corner of the Character tab. Older additions (4.9.9): ----------------------------------- - Resolved bug where by spell names on staffs/potions would get cut off if there was any lines in the log which had a timestamp. - Resolved some bugs relating to importing log files where it would note "X" is not an integer. - Added new filtering options: * Two Handed Only - Filters out all items which are not two handed weapons. * Layerable Only - Filters out all items which are not layerable. * Allow only one Unique - Filters out any unique items you are wearing from the equipment selection list. * Newly Added Items - Shows only items which have been added in the past 7 days. * Recently Edited Items - Shows only items which have been edited in the past 7 days. - Added new "Duplicate" button to character page. This button will create a copy of your current characters equipment/wanted lists and rename the character. - Changed equipment filter when selecting on the character page to default to the name field. This allows you to quickly filter/assign equipment by name by double clicking on a slot then typing the name and pressing enter. - Modified the checkboxes for Name/Other/Mob/Area to auto select if their text/dropdown is changed. - Changed the default options for filtering to exclude OOG and Gloried items. - Changed project font to a fixed width font. - Adjusted layout of the filtering page to accommodate new options and new font. - Changed "Add Mage Buffs" check box to "Add Castable Buff Spells" This change now does the following: * For non-prestige mages increase is +3 to str, dex, int, wis, con and +2 to cha. * For prestige mages increase is +7 to str, dex, int, wis, con and cha. * For Auggies/Harbs increase is +2 to str, dex, int, wis, con, +3 to luck, and +1 cha. * For all other classes increase is +2 to str, dex, int, wis, con and +1 to cha (Mage castable buffs) - Removed the non functional "Options" button. - Cleaned up a few items in the Ascendere database which had extra/incorrect information. - Changed the importation to ignore the flag "inventory" as it shouldn't really be on any player accessible items, yet can be seen when using "ID" at shopmobs. Older additions (4.9.8): ----------------------------------- - Resolved issue with Buff Spells toggle switch incorrectly adding 2 CHA, instead of just 1 because of trollish vigor. [Thanks to Stozzy for this bug report] - Resolved issue where by items in the "Wanted" pane would appear as ? in their details if the number of items in the "Wanted" pane differed from the currently equipped pane, i.e. wanted has a layerplate where as current does not. [Thanks to Petro for this bug report] - Resolved filtering issue where by selecting items with a wearloc of '*' and an item type of 'armor' did not correctly filter. - Resolved issue with Druid-Cleric prestiges having the incorrect max wisdom (21 instead of 26). [Thanks to Jim for this bug report] - Updated the background security checks such that it no longer "dials home" every 48 hours. You can use the database for up to 7 days offline now without issue. - Resolved issue with Lizardman items not appearing correctly when using the Lizardman filter. [Thanks Stozzy for this bug report] - Updated the importation scripting for items with conditionals (i.e. if class is gnome.) to correctly generate all of the stats for each specific item. - Resolved issue with sorting of "Date Added/Edited" column. - Added new "Armor Class" calculation to the Character Screen. [Thanks to Arlo for requesting this feature] - Resolved issue with the "Save Character" button sometimes not correctly saving your character file. [Thanks to Babs for reporting this bug] Older additions (4.9.7): ----------------------------------- - Resolved issue with prestige characters not able to correct search for equipment on the wanted equipment pane. - Added new base HP and Mana values for when a prestige class is selected. Older additions (4.9.6): ----------------------------------- - Resolved issue with Wanted HR and DR showing duplicate of current equipment instead of the correct wanted calculation. Older additions (4.9.5): ----------------------------------- - Cleanup of how item affects are stored in the "Other" section of the database, standardised the text for most of them. - As most of us are using non-PK characters the default sorting has been changed to not include PK only items. - Addition of calculations for Health and Mana Regen, Carry Capacity, Spell Affects (Cost, Damage, Wait time). - Addition of a "Add Buff Spells" selector switch to toggle +2 to all stats. - Addition of Base Movements to characters, as the new Prestige characters have weird movement numbers not easily calculatable. - Addition of all current Prestige Classes. Go through the dropdown of the Classes list to find them. - Addition of the races Dragonborn and Tiefling. - Adjusted the Max stats for all Prestige Classes to match what I "Think" they should be. - Changed the format of the Stats in the Character screens to show stats as Current/Max where Max is the max of that class. If the Current is > Max then the stat is coloured Green. * Note: Because of the changes to Movements being saved per character now, there may be some issues with some characters displaying ? for equipment or not showing wanted equipment correctly. If you have any issues, just delete all offending items and input them again. If you still have issued, delete the character and input it again. Older additions (4.9.3): ----------------------------------- - Updated development environment to 10.3 Community Edition * Resolved countless errors because of this update. - Moved Organisation FTP details into rod_db.ini file. - Significantly improved security and handling of passwords. * Passwords are no longer stored locally at all and must be entered each time it is needed. Only password hashes are stored on the server. - Added ability to tag a character as "Prestige". * Unable at this stage to recalculate the movement base for prestige characters as formula seems inconsistent. May add way to manually change this later. - Changed Administrator access, can only add/remove users, flag them as admins or flag their accounts for a password reset. Older additions (4.9.2): ----------------------------------- - Fixed bug with choosing equipment if toggled between wanted and equipment without selecting an item. - Added pouch of magical soil to the recognised playername item list Older additions (4.9.1): ------------------------ - Fixed issue with Index list error out of bounds when attempted to select another character on the characters page. Older additions (4.9.0): ------------------------ - Fixed display of grids so that text doesn't overlap the bottom of the cell. - Added item type colouring to the Current/Wanted equipment lists - Changed Equipment List buttons to be a bit more descriptive - Added Tool-tips to buttons for additional descriptions. - Updated Help button to be more descriptive. - Added better graphical representation of which Character view you are in. - Added popup to confirm if you wish to export character wanted list. - Modified spacing of bottom/Top status bars to ensure text doesn't get cut off. - Added ability to filter by minimum AC - Moved some items on Filter popup to better group them and added colours for the OOG/Gloried/Pkill Filters - Adjusted the widths of some columns to better fit some items. - Added Quick Import button, which imports from the clipboard in the same way the log import imports from a log file. - Fixed some of the status bar updates to be more consistent and informative. - Colouring of items fixed when importing logs/updating. - General updates to importing bugs and graphical glitches. - Added Importation speed indication to status bar. - Added "Ranges" for Levels on all items and Damages on weapons. Items now show with a (MinLevel)-(MaxLevel) to show the range of possible values seen. - Added "Options" button and popup which allows editing of the configurations without a need to edit externally. - Added format and version checking to the Character/Wanted/Gloried files. Program will now correctly check which version you are running so it won't import old databases. - Added "Date" and "User" columns to the database. * Date is the date that the item was added or last edited in YYYY-MM-DD format. * User is the username of the user who added/edited the item, with a "Add/Edit" comment to show if it was a new item or an edit. - Areas popup now correctly shows the area of the item in the dropdown when opened. - Fixed error when an item could have negative level and cause database issues. - Added the (**NEW**) designator when importing log files as well as importing from the web. - Showing Gloried/Pkill/OOG items is now the default and they will be ticked when filtering. - CTRL-F now correctly will select the "Name" checked box and focus the entry on the Name field for quicker searches by name. - Added new warning popup when importing Item database from the web. - Added new filter options to only show Pkill/Gloried/OOG items. - Added ability for the Database to recognise Set Bonused items and record the Set Bonuses as new "items" with type setbonus. - Added detection for Carrying Capacity, Cost of XXX, Damage of XXX - Modified layout of Equipment views to show more Resists/Affects as there are quite a few more affects these days. - Added RoD default colours to some items in the Equipment view to make they stand out more. - Added ability for the Database to recognise items with conditional affects. Older additions (4.8.9): --------------------------------------- - Fixed enchanted weapons importing - Fixed area editing. Older additions (4.8.8): --------------------------------------- - Fixed Stuff. - Changed domain to ascendere.org Older additions (4.8.7): --------------------------------------- - Fixed bug with Wanted item Lances. - Added ability to hide columns (middle click) - Added button to copy current setup to wanted setup. Older additions (4.8.6): --------------------------------------- - Fixed bug with the importing of items with bonuses. - Added "Original" item stats before "updated" items so you can see what was changed with the update - Added functionality to the blue "Equipment to get" button that generates a text list of all the wanted items you need. Older additions (4.8.5): --------------------------------------- - Fixed bug with filtering after an update causing errors. - Fixed bug with weapon filter. - Rewrote how the characters page handles resists/susceptible, much neater now. - Added hourglass when searching. - Added "Wanted" list to characters * Wanted list is in yellow, every character has a wanted list. * Wanted stats calculated and shown next to current list. * Items you need to collect are marked in BLUE on the wanted list. * Switching from list to list is done with the coloured buttons in the bottom left corner of the equipment page. Older additions (4.8.2): --------------------------------------- - Fixed bug with web updating deleting your gloried items. Older additions (4.8.1): --------------------------------------- - New areas added * Fallen Graces (Pkill) * Isle of the Monkeys * Vast Horizons - The Item type and Wear location filter dropdowns will now fill on first use with all possible data in the database. * Note: This means there is a short delay (few seconds) whilst it fills itself. This only happens once per database execution. - Faster Importing of Web Database - The old Updated/New items list is back. - Minimise to system tray by default. * Once minimised to the tray the database will attempt to automatically update once every 24 hours, so you can set and forget. Older additions (4.8.0): --------------------------------------- - Updated the security of the Database, a few security holes fixed. - Removed the ability for Database Admin's to Purge local copies. * The local Database is purged on EVERY download. * This allows much easier fixing of the database. - Admins now have the ability to upload their database at any time, overwriting the online copy (to fix Meldrew issues...) - When downloading there is now a backup copy made of your original before purging. - Range check errors should have been resolved. Older additions (4.7.0): --------------------------------------- - Added in all new areas to date. - Added in ability for Database Admin's to Purge local copies. - Added colouring to the main equipment view. * Blue for OOg * Red for PKill * Green for Gloried - The column you sort with is now marked as blue. Older additions (4.6.7): --------------------------------------- - Added in all new areas to date, including all guild and arena areas. - Fixed bug with importing of containers. Older additions (4.6.6): --------------------------------------- - Fixed bug with Items importing as Anti-Mage, when they weren't. - ANSI Coloured Logs should be able to be imported Older additions (4.6.5): --------------------------------------- - Updated a few Named items to import as ***** - Uploads/downloads are now zipped before transfer to lower traffic * The files stored online are encrypted Zips, to help secure the Database - Online files are now stored per version number. * When a new version is released (Major revision) you must be using that new * version to be able to get the latest data. - Security checks now correctly work for dd/mm/yy and mm/dd/yy formats. * If you have some other stupid shortdate format, stuff you. :) Older additions (4.6.2): --------------------------------------- - Fixed about 4 bugs I added from 4.6.1 :P - Renamed Anti-Neutz (anti Neutral Sex) to Anti-Its * means you will need to get a fresh database from the web. Older additions (4.6.1): --------------------------------------- - Ooops.... 4.6 allowed you to login with just a username.. and a blank password *grins* * Fixed ;) - Fixed bug with not being able to edit flags - Fixed bug where the security check would throw up errors even if you were online. - Removed all the "The"'s from area names, to make it easier. Older additions (4.6): --------------------------------------- - Online Security checks periodically while running Dbase - Security checks are now only required once per day, to help speed up loading Dbase - Fixed a few bugs with importing I introduced in 4.5.5 - Ctrl-Shift-R to RESTORE a force deleted item. * Note: Use this with extreme care, as this is going to be a pain in the ass to fix if * people do it on the wrong item etc. - Changes to admin control panel. - Help button added with useful information. - Uploads are disabled every 2 hours till you download again, to ensure we don't have people people overwriting others data. Older additions (4.5.5) (Internal Testing only): --------------------------------------- - Proper account setup on the asc.com domain. - A few bug fixes with importing items with differing anti's * if ANY anti's (apart from good/evil/neut) are different it will record the item as a different object with the (other) name - A few optimisations of the security routines * If you don't authorise online you can only view the database, not upload/download changes. * You must authorise at least once every 4 weeks, or all access to the database will be disabled. Older additions (4.5.2) (Internal Testing only): --------------------------------------- - Admin Control Panel * If you are an admin, there is now a control panel available to you to do admin stuff in. * Make sure you click "Save User" to save any changes. * Changes are only saved back to the web when you click on "Confirm". Older additions (4.5.1) (Internal Testing only): --------------------------------------- - Minor bug fixes * Updating does not "unremove" items if you have marked them to be ignored * Area info will not be blanked if you already have information for that item. Older additions (4.5) (Internal Testing only): --------------------------------------- - WEB SUPPORT !!!!!!!!!!!!!! * Big news with this one hence the version numbering change. * Need web access via ftp for this to work. * Import From Web, downloads latest file and imports it into your own. * This then allows you to upload your data file with the combined data back to the web. - Security * RoD_db now comes with security inbuilt. * If you are running the Dbase without web access you don't need a user/pass, but you also won't be able to get updates. * You need to setup the RoD_db.ini file with your username/password exactly as you are given them. - Tab ordering on most pages fixed up so it's logical. - DDE Support put back in. - Items will now show "Allows" if there are a lot of anti's and it would be less spam to show allows... * e.g. armor:Cloak of Bloodlust (neck) | Allows: Evil Vamp | Races: (All) | Flags: glow dark evil | <<< - CTRL-SHIFT-D * This will Ignore that item from now on. * Use this on renames/items that are simply wrong. The item is still saved in the database, it's just not visible normally * Unless you select the filter option "Show Deleted" then the items will be shown. * You can manually removed the "<Deleted By *****>" tag in other, to un-ignore the item. *NOTE: This feature is implemented to help maintain the integrity of the database with web uploads/downloads. * Make sure renamed items or items that import incorrectly (e.g. neph enchanted/druid enchanted (other) weapons) are Ignored. Older additions (4.2) (Internal Testing only): --------------------------------------- - Support for the "noenchant" flag - Items will not show up as enchantable. - Ctrl-F now works for an easy name search. - Ctrl-Z now does the same as middle mouse button (reset to default). - Made the checking for enchanted weapons code much more robust. - Changed the way the system checks for items, searching by stats rather than by name. * This means importing of items with the same name but different stats, should work well. * All you have to do is name them with XXXXX (YYY) format. The code checks for brackets. Older additions (4.1): --------------------------------------- - Added Log file support, default importing can done with *.txt or *.log files. - Added support for Timestamping. * Timestamp must be in the format [HH:MM:SS] Object info etc... Older additions (4.0): --------------------------------------- - Added layerable support to the properties tag. - Updated the layout/look of the character stats section of the character screen. - New column added "type" Object type is correctly read from the log file. * This means you can filter out all the "crap" easily just by selecting type "armor" * Every item type is added as it is found. - Statusbar with useful information! No more decoding flags in your head, it does it for you.. just click any item. - Anti's have their own popup window similar to properties allowing you to easily change them. - Races's have their own popup window similar to properties allowing you to easily change them. - Characters have races/sex's which are saved with their information. When doing searches it filters based on these as well. - New items added to Filter page. * Race * Sex * Hitroll * Value * Gloried * Area Name * Mob Name - Can SEARCH by area/mob to show specific loot. - Ctrl-Shift-Del can be used to mass delete database entries. * Depending on Database Size it might look like it's not doing anything. * Is is Faster to delete from the End of the database. - Added ability to sort the current list by any column, just click on the header. * Left click will list things Descending - Right Click Ascending. * Different columns are sorted differently, e.g. flags/antis/races are sorted by the number of anti's not alphabetically. * Middle click resets back to the default sorting. * It can take a few seconds for the sorting to complete, depending on PC speed and database size. - When importing log files you have the option to Compact them. * This removes all lines from the file that the parser did not recognise as item Id's. * The compacted log file is saved with the original file name plus -Compacted - A new flag has been added "Gloried" When importing items that are gloried they will get this flag marked and their name changed. * Their name will be XXXXXX *Gloried* to help in easier identifying them. * You can also filter out gloried items, just like OOG ones on the filter form. - Gloried items are stored in their own file, RoD_Item_Gloried.txt * This file (If existing) will load when you open the database. * When exiting the database it will separate out all gloried items and store them in your own file. * This can also be a GREAT way to keep certain items ID's secret. - I.e. Import items and manually flag them as gloried. The id's will be stored in the separate file. - Layerable items in the Characters Listing only list the extra slots if you have a layered item equipped. * There is a limit of 10 layered items per layered slot, lets hope someone doesn't make more than 10 items that can layer on your body ;) - Area column brings up a dropdown list to select the area items are from. - You can now import someone else's data file it compares and merges both. * Note: This will only work with v4+ Data files. You can NOT import old files. * The reason is there is more data columns in the new ones and new ways of handling the data. They are incompatible. * All future versions v4.0+ will be backwards compatible with any v4+ file... * Meaning when v4.5 comes out, it will be able to import v4.0 files etc. Older additions (3.9.4): --------------------------------------- - Fixed the bug with importing items with the rouge-rogue flag. - You can now add "other" type items, and fill up your database with crap : * Items types added were... Herbs, incenses, toys, tools, trash Older additions (3.9.3): ------------------------ - Added Barbarians as a class. - Modified all magic items to be Anti-Barbarian. (This will be automatically done when you import a magical item) * NOTE: I could not add anti-barb to any items that were anti-fighter. As the database doesn't store data like that. * Any items that are anti fighter and non-magic, let me know so I can edit. - Movements are now summed and shown on the character page. - You can filter by movements. - You can filter by minimum level, showing items of a range say 20-25. Older additions (3.9.2): ------------------------ - Added a Location column so you can record where items come from, mob/area etc. - Base HP/Mana are now set to "average" values when you change the class of a character. Older additions (3.9.1): ------------------------ - Axius retired from Realms of Despair, May 2002, Baralis coded some changes up to version 3.6 but the source was unavailable. Ver 3.9 is based on the old 3.3 source + changes by Nemser. - Fathomers as a class are now in the Class section. - All of the new class stats were added to the database to account for the secondary and deficient changes. - A few new items prior to The Shattering were added with more to come. - Multiple wearlocs for Body/Arms/About to accomodate the new layers found. - A new flag added for pkill equipment from the new deadly-only areas (shows up as K in properties) - Added quite a few items as well as finding some new layerable stuff (more to come!) - Two-handed flag for new weapons Some of these above items already existed in the modified 3.6 version by Baralis. The source code for which wasn't available. I had to start from the old 3.3 code and re-write those sections. Below are the NEW additions ontop of the changes made so we have a up to date source available to build on. - Reading a log file actually WORKS NOW!!!!! (Please stress test this with new things) - Resists/suscepts total up in the character section (Also still under testing but works well so far) - Base HP/Mana can be recorded in the character section and totalled. * Any requests for new features or bugs please send me a mudmail or leave me a message in forums etc. * I can't find all the problems myself, so play around with it and let me know anything quirky you find.